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Players could connect their Xbox systems together to compete in multiplayer games.

Video games: Perfect stay-at-home pastime during pandemic leads to record-setting levels
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Xbox Series X and Series S review: New game consoles attempt to lighten the load McNealy, an analyst and consultant at Digital World Research. "Sony, given its background in consumer electronics and physical media distribution, was able to position the console as a DVD player early on, and a Blu-Ray player as well," said P.
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The first PlayStation would play CDs, the PS2 played DVDs and the PlayStation 3, launched in 2006, played all of those discs and new high resolution movies on Blu-ray discs, a format developed by Sony along with other electronics companies, including Panasonic, Pioneer, LG and Samsung. That goal to "develop and adopt state-of-the-art technology that is forward-looking for a gaming console" was meant to change the image of video games from that of toys to high-end entertainment. Ken Kutaragi, known as the father of the PlayStation, wanted to take video games from "a flat 2D environment" into "360-degree 'space'," he told USA TODAY in 2015. When Nintendo spurned Sony, the electronics company opted to go it alone. Ironically, Sony had sought a deal with Nintendo to create a new Super Nintendo with a CD drive that would play games and music discs. Sony entered the video game market with a different strategy than Nintendo and Sega: It wanted to take over the living room.

This round of new game systems could, said Pedro Palandrani, analyst for research firm Global X, "be the final chapter of the console era." Sony PlayStation targets living rooms And the tech titans are building out cloud-based game services – as are competitors Google, Amazon and Facebook. In comparison, the PlayStation 4 has sold more than 113.5 million since its arrival seven years ago.Īs the latest consoles arrive in homes, Microsoft is gaining on Sony for dominance. "GML is a lot easier to learn than other programming languages.Meanwhile, Sony solidified its position with the PlayStation 2, a console that remains the top-seller ever at more than 155 million systems sold. It gave me an approachable way to get into game dev and realise my ideas, that I otherwise couldn't have." "Honestly, without GameMaker, I probably wouldn't even have gotten to the hobby stage of game development. The GameMaker community is also vast and there's tons of content in forums and tutorials, which made the learning process a lot less scary." It was my very first coding experience and I'm glad I stuck with it. "Everything I know about programming I learned thanks to GameMaker.
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"GameMaker basically taught me how to make games." It was the perfect stepping stone for me to go from knowing nothing to feeling like I am an experienced games programmer.” “Using GameMaker's in-built tools let me understand the role they play in game development and gave me the foundations I needed to go on to recreate any of them for myself in larger contexts. "GameMaker's systems were easy enough to approach as a novice and are now so second-nature to me that I'm comfortable tackling larger-scale problems that I wouldn't have dreamt of four years ago." With GameMaker, making games is not only simple, but also fun." "It's easy to pick up and start learning.
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I still like GameMaker today, as a full time developer, just because it has all the tools I need to make the games."

"I’m impressed with how well GameMaker scales when you start out - from knowing nothing to getting familiar with it.
